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Old Feb 11, 2006, 08:09 PM // 20:09   #1
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Default E/Me Nuker Build

Hello I'm Just looking for some tips from the ele pro's on nuking through-out PvE and also the Underworld build, If you can help me please leave below, attribute points, runes used, and skills below. I am also looking for any farming builds if you have, Thanks everyone for the help .

P.S. Oh and if you list skills could you leave why? For Example - Offering of Blood (Keep energy)
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Old Feb 11, 2006, 08:26 PM // 20:26   #2
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mmm ele my favorite class. dont care what anyone says

well my current nuker build for e/me in pve is as follows:
att pts:
12 in fire+sup rune=15 in fire
8 in earth
10 in energy storage +1 from all seeing eye+1 from minor rune
i also have a major vigor rune, sup if you can afford it.

weapon: Rago's flame staff

skills:
-arcane echo(for echoing long recharge spells)
-meteor shower(far superior to fire storm, as it knocks down)
-fireball(lower energy cost, still does significat dmg)
-immolate(low recharge time, castable on mutiple targets)
-elemental attunment
-fire attunment(these two attunments together give you 80% of the energy cost back each time you cast a fire spell)
-ward against foes(i put a few pts in earth and use this to slow down the enemies further for the metoer shower)
-res sig

i take that exact build into the UW/FOW except for a couple notable differences:

i change my secondary to e/mo and then use that exact build except for instead of elemental attunment i use glyph of renewal(for echo nuking), and i bring rebirth instead of a res sig. areas like that just call for a hard rez imo, you never know

as for a farming build, earth eles are the way to go:
e/mo
attributes:
12 earth+sup rune=15 earth
10 energy storage +minor rune+all seeing eye=12 energy storage
8 in healing prayers

weapon: Milius's Pillar

skills:
-kinetic armor(makes you a super tank)
-armor of earth(more armor if you attract to many)
-stone daggers(spam to keep up kinetic armor)
-crystal wave(dmg spell)
-earthquake(follow up with after shock for massive damage)
-aftershock(see above)
-healing hands(for gaining some life back every once in awhile, trust me..)
-earth attunment(duh.)

*this build can farm sand drakes, griffins, minatour...dunno what else. thats about all i've tried.

hope i could be of help. message me on the boards anytime if you need help with eles, i love to play em'

Last edited by Cartoonhero; Feb 11, 2006 at 08:28 PM // 20:28..
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Old Feb 11, 2006, 08:47 PM // 20:47   #3
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Thanks Alot for the help
Is there No Elementalist/Mesmer Build for Underworld rather then changing to Ele/Mo.
What do they need more for a Ele/Me at Underworld? Nuker or what?

Last edited by Lord Osi; Feb 11, 2006 at 08:51 PM // 20:51..
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Old Feb 12, 2006, 12:48 AM // 00:48   #4
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No one never wants an Elementalist for Underworld these days. It makes me very, very sad

Basically tho it would be the..*swallows hard* Fire Nuker again...cause no one has a way of wanting to try other things.
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Old Feb 12, 2006, 12:20 PM // 12:20   #5
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Wait, don't generalize. I use my E/Mo for Martyr-ing, general buffing, so on.

Then again, I might be one of the only ones

Okay, I'll give my build. It's not brilliant. Supplementary, at most.

E/Mo
Energy Storage: 10 +1 +1
Air Magic: 8 +1
Water Magic: 8 +1
Healing Prayers: 10

Gale
Blurred Vision (Usually I use it for PvP as this is a PvP build, usually...)
Ice Prison
Heal Party
Martyr
Restore Life
Windborne Speed
Heal Other
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Old Feb 12, 2006, 07:54 PM // 19:54   #6
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Thanks lightning Hell I'm looking for many types of builds, will come in handy one day or if I want to try something new

Last edited by Lord Osi; Feb 12, 2006 at 09:16 PM // 21:16..
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Old Sep 08, 2006, 11:30 PM // 23:30   #7
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Quote:
Originally Posted by Cartoonhero
mmm ele my favorite class. dont care what anyone says

well my current nuker build for e/me in pve is as follows:
att pts:
12 in fire+sup rune=15 in fire
8 in earth
10 in energy storage +1 from all seeing eye+1 from minor rune
i also have a major vigor rune, sup if you can afford it.

weapon: Rago's flame staff

skills:
-arcane echo(for echoing long recharge spells)
-meteor shower(far superior to fire storm, as it knocks down)
-fireball(lower energy cost, still does significat dmg)
-immolate(low recharge time, castable on mutiple targets)
-elemental attunment
-fire attunment(these two attunments together give you 80% of the energy cost back each time you cast a fire spell)
-ward against foes(i put a few pts in earth and use this to slow down the enemies further for the metoer shower)
-res sig

i take that exact build into the UW/FOW except for a couple notable differences:

i change my secondary to e/mo and then use that exact build except for instead of elemental attunment i use glyph of renewal(for echo nuking), and i bring rebirth instead of a res sig. areas like that just call for a hard rez imo, you never know

as for a farming build, earth eles are the way to go:
e/mo
attributes:
12 earth+sup rune=15 earth
10 energy storage +minor rune+all seeing eye=12 energy storage
8 in healing prayers

weapon: Milius's Pillar

skills:
-kinetic armor(makes you a super tank)
-armor of earth(more armor if you attract to many)
-stone daggers(spam to keep up kinetic armor)
-crystal wave(dmg spell)
-earthquake(follow up with after shock for massive damage)
-aftershock(see above)
-healing hands(for gaining some life back every once in awhile, trust me..)
-earth attunment(duh.)

*this build can farm sand drakes, griffins, minatour...dunno what else. thats about all i've tried.

hope i could be of help. message me on the boards anytime if you need help with eles, i love to play em'
this is a good ..only one problem..you cant get Elemental Attunment till Perdition Rock..and by that time you are just a couple missions from end game.

What I am looking for is an Ele/Mesmer build that uses skills available to you up to Augury Rock
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Old Sep 09, 2006, 12:07 AM // 00:07   #8
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I glyph MS without Ele Attunement, so I would think you can get away with AEchoing it easily - Just cast AEcho ~5 seconds before a fight begins.

BTW, if I were AEchoing MS, I'd bring along Glyph of Sacrifice to cut down on the 5 second cast.
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Old Sep 10, 2006, 05:37 PM // 17:37   #9
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hmm, e/me nuker:

fire magic: 12 + 1 + 3
energy storage: 12 + 3

skilzz:

- aura of restoration
- fire atunement
- echo
- arcane echo
- meteor shower
- meteor
- fire ball
- rez
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Old Sep 10, 2006, 11:21 PM // 23:21   #10
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A Nuker build I use is:

Elementalist/Mesmer

Fire Magic: 12+3+1
Energy Storage: 12+1

Meteor
Arcane Echo
Meteor Shower
Incendiary Bonds
Rodgort’s Invocation
Fire Attunement
Elemental Attunement
Ressurection Signet

Weapon: Insightful Fire Staff of Defense
11-22 Fire Damage
Halves Casting 20%
Halves Recharge 20%
Armor +5
Energy +5
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Old Sep 14, 2006, 08:48 AM // 08:48   #11
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This one is good.
Fire magic 12+3+1
Energy Storage 12+1

Skills:
Fireball
Rodgorts Invocation
Meteor (Shower)
Arcane Echo
Echo [Elite]
Fire Attunement
Aura of Restoration
Ress. Sig.

I use this one in PvP for quick kills, but its not so good in PvE because of the long recharge time of the skills.
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Old Sep 14, 2006, 11:05 PM // 23:05   #12
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*cough* you're not a pro if you're using fire *cough*

only in pve is it... viable.

i usually go earth:

13/14/15 earth
8Insp/10BeastMastery
rest in estorage

Sliver Armor/Armor of earth
Churning Earth/Eruption
Earth Attunement
Unsteady Ground {E}/Ferocious Strike {E}
Energy Tap/Charm Animal
Drain Ench/Ether Sig/ Comfort
Ward Against Melee
Rez

so ya... its more of a utility to save people with the wards and aggro the enemies away from the monks with sliver armor/earth on... but its fun none the less

Water is also nice, giving you ward against harm... one of the best ele elites. also deep freeze, my fav ele spell, and many others if they knew how to use a snare...
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Old Sep 15, 2006, 01:12 AM // 01:12   #13
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so you're looking for a build to go through the game with, ie without elites? I played fire through most of the missions, and basically just used something like this:

Fireball
Immolate (sp?)
inferno
meteor swarm
aura of restoration
rez

and I played mesmer secondary, so I threw in a couple skills frmo the inspiration line for energy management and self heal. The idea with this build is pretty simple. Fireball and immolate are the spammable spells, inferno is when mobs get close to you, meteor swarm for groups of mobs, and then energy manage and self heal.
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Old Nov 26, 2007, 09:31 AM // 09:31   #14
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Quote:
Originally Posted by Cartoonhero
mmm ele my favorite class. dont care what anyone says

as for a farming build, earth eles are the way to go:
e/mo
attributes:
12 earth+sup rune=15 earth
10 energy storage +minor rune+all seeing eye=12 energy storage
8 in healing prayers

weapon: Milius's Pillar

skills:
-kinetic armor(makes you a super tank)
-armor of earth(more armor if you attract to many)
-stone daggers(spam to keep up kinetic armor)
-crystal wave(dmg spell)
-earthquake(follow up with after shock for massive damage)
-aftershock(see above)
-healing hands(for gaining some life back every once in awhile, trust me..)
-earth attunment(duh.)

*this build can farm sand drakes, griffins, minatour...dunno what else. thats about all i've tried.

hope i could be of help. message me on the boards anytime if you need help with eles, i love to play em'
i use this modified geotank build for hydra/drake farming. its highly effective and with practice you can aggro 8 hydras ata time if you can round them up lol)

Max Earth (headpiece + sup rune)
Max energy (minor rune)

Kit

Galigords Staff or similar +20% enchantment staff

Skills

[skill]Stone daggers[/skill][skill]Kinetic Armor[/skill][skill]Armor of Earth[/skill][skill]Obsidian Flame[/skill][skill]earth attunement[/skill][skill]Ward of stability[/skill][skill]Ether Renewal[/skill][skill]Aura of Restoration[/skill]

Tactics

This build is very good at farming melee mobs such as hydras but very little use for anything else.
just before aggro get kinetic armour, armor of earth, aura of restoration and earth attunement up then aggro with stone daggers to keep kinetic going. if you are fighting hydras get ward of stability up or you will get KD'd and interupted by their meteors. groups of up to 3 you can take down with just stone daggers as you wont take more than 10 damage from their spells and about 3 points for their melee attacks. aura of restoration is a sufficent self heal in these circumstances.
more than 3 and you will need your bigger spells to take them out quicker, and make use of ether renewal only when you have all enchantments up and spam stone daggers for its duration for 15 energy and 90 health per stone dagger cast. you should get 5 casts before renewal expires giving a total of 75 energy and 450 health over 7 seconds. this should easily be enough to refill your health and mana pools.
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Old Nov 26, 2007, 09:36 AM // 09:36   #15
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This is just my build, I like it, it's a good spiker, but I don't know if it's what you're looking for.

[skill]Death Pact Signet[/skill][skill]Elemental Attunement[/skill][skill]Fire Attunement[/skill][skill]Immolate[/skill][skill]Glowing Gaze[/skill][skill]Rodgort's Invocation[/skill][skill]Incendiary Bonds[/skill][skill]Meteor Shower[/skill]

Your primary spike comes from casting Incendiary Bonds then Rodgort's Invocation on your primary target, then alternating between Immolate and Rodgort's Invocation, using Glowing Gaze as a filler and energy buff whenever needed. If you're fighting a monk boss, start with Meteor Shower, then use Incendiary Bonds and then Rodgort's Invocation. If the monk doesn't move (which it usually doesn't, it's AI, come on), by the time Rodgort's Invocation finishes casting they'll get hit by Meteor Shower a second time, and Incendiary Bonds will also set itself off offering a nice spike in the area of ~300 dmg.
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Old Nov 26, 2007, 09:45 AM // 09:45   #16
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I don't see how people are able to bump year old threads....
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Old Nov 26, 2007, 04:06 PM // 16:06   #17
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necromancy ftw!


/close plz
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Old Nov 26, 2007, 06:41 PM // 18:41   #18
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09-14-2006

Failarity ensues
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